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THE TIMELESS EASEL
PROJECT TYPE
Group Game Development Project
DESCRIPTION
Detective-styled puzzle game developed by a team of 10 final year university students. My main role was managing the puzzle mechanics and building the gameplay tag system, however I also contributed to other areas of the project such as creating VFX using Unreal Engine's Niagara system.
Overview
Game Description
Play as a journalist trying to uncover the disappearance of Evaline Blanc - the discoverer of colour in a very bleak and greyscale world. Travel through time to solve puzzles in each of Evaline's life stages and uncover pieces of the truth to her disappearance. This artistic detective game is filled with mystery and many different styled puzzles for you to solve.
Key Learnings
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The flexibility of Unreal Engine's Gameplay Tag system which allowed for a constant simple check on which puzzle was active at any time.
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The importance of team work and each department fully understanding what is needed/desired for elements in this project.
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Working with a combination of C++ and Blueprints to bring core functionality to trinket puzzles and adding additional functionality unique to each puzzle.
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Managing scope during development and keeping track of Milestones to ensure our deadline would be met with a high quality game.
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How to setup and apply AI Blueprints using state machine and blend spaces for the cat guide.
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