VEHICLE DRIVING UE5 PLUGIN
PROJECT TYPE
Individual Programming Project
DESCRIPTION
My University Final Year Project.
For this project, I intended to develop a small part of a much larger scope that I have briefly planned out. My aim was to develop a nicer, more realistic looking driving system that implements real physics formulas to give better handling and visual movement to vehicles in games. Inspiration for this project derives from existing RPG/Open World games that have driving elements but the driving control is often difficult and appears unrealistic.
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I remain intent on furthering this system to include all wheel-based vehicles and track vehicles before releasing to Epic Games' Marketplace. I also have ideas for the future to expand this to air and water vehicles to provide one complete system to manage realistic physics and movement for all vehicle types.
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YEAR
2024
STATUS
On Hold
LANGUAGES USED
C++, Blueprints
SOFTWARE USED
Visual Studio, Unreal Engine 5
Project Description
A physics-based vehicle driving simulation plugin designed to bring more realism to vehicle driving in non-race specific video games. This plugin is also aimed for designers and higher-level developers for simple creation and customisation of vehicle blueprint classes.
Key Learnings
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How to Develop Unreal Engine blueprints and tools using C++
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Stronger understanding of simulating real-world physics.
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Gained insight into vehicle dynamics and the many levels of detail you could bring into simulating vehicle movement.
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Simulating vehicle physics is a difficult task in itself, thus most time was spent researching ways to do this effectively.